In England and Wales, tackling is the new skill for the players.
Some will be looking forward to contact.
Some will be apprehensive.
Others will be extremely worried and unsure if they want to continue.
All your tackle training has to reflect these three groups.
Manage your own expectations too. Over the year, many players will become better tacklers, but there still will be a number of players who are not good because of poor technique and another group who will not commit to the tackle.
Your approach will benefit from the following key ideas
Do plenty of low impact contact work (not just tackling) every session.
Concentrate on a good grip as your number one coaching factor. A good grip means less chance of the tackler being bumped by loose feet. But, more importantly, it means a good chance of bringing the player to ground. Why? Because all the right factors are in place.
Praise good processes (like good grip or footwork to get close to make the tackle), just as much as actually completing the tackle.
Two other skills need particular attention.
Falling on the ground well and safely.
The clearing pass, which is the pass away from the ground. All players have to be comfortable performing this pass, not just players who are natural scrum-halves.
Here’s a selection of activities to use in the first weeks of training:
We have plenty of tag resources on this site, and I’m keen to ensure they can easily be upgraded into full sessions. Perhaps they won’t be doing much rucking, but there’s plenty else to learn from tag beginnings. MORE
Ian Diddams reviews the latest law directives around the ruck, and looks at how you might adjust your training sessions to help your players become more effective in this contact area. MORE
Upgrade your good tacklers by making them more aware of the type of tackles which would prevent offloads or create opportunities for turnovers. That will make them defenders not just tacklers. MORE
How far should you go in developing better evasion skills by setting up footwork exercises without defenders? Is it better to let them play and discover? MORE
In essence, I wanted to create defensive games which would force attacking teams to realign with more depth. The rewards were aimed squarely at the defence. If they were successful, they would either gain the ball, or in the case of the overloaded game (where there were more attackers than defenders), they would move over into the attacking team. MORE