Help your players discover the power of passing and evasion under pressure with this game. “Danish long ball” can be used to trigger lots of skills exercises, with players returning to the game afterwards. For instance you could work on long passing, sidestepping or communication in between bouts of play.

Help your players discover the power of passing and evasion under pressure with this game. “Danish long ball” can be used to trigger lots of skills exercises, with players returning to the game afterwards. For instance you could work on long passing, sidestepping or communication in between bouts of play.
Warm up time: 7-10
Session time: 20-25
Development time: 10-15
Game time: 10-15
Warm down time: 7-10
What to think about
Are the players using their vision to see where the ball is and then to avoid it?
It seems obvious that the initial throw should be made in a direction away from where the runner will be going, however it’s important to emphasise this. Once the fielding team starts running and passing the ball encourage the runner to turn his head and watch the ball.
Are the fielders working together to ensure the ball gets to a player close to the runner, for a better chance of hitting them?
It is important that the fielders’ initial positions cover most of the area. This will lead to an early gathering of the ball. Ask the receiving fielder to signal by holding the hands up in the air.
set-up
- Pass the ball into space and run to the far end of the square.
- Keep away from the ball.
- Use your agility and evasion skills to change direction and keep the ball away from you.
- As a fielder collect the ball quickly and pass it to a team mate closer to the runner.
What you get your players to do
Split your squad into two teams of approximately eight to ten players. One team spreads out as fielders in a box. The other team line up at one side of the box, with the lead player holding a ball. He throws the ball so it lands somewhere in the square. At the same time he has to run to the far side.
The fielders catch or gather the ball and try to hit the runner below the waist with the ball before he reaches the far side. Fielders can pass to each other or run five metres with the ball. The runner is safe if he reaches the far side.
Now another player from the runner’s team throws the ball into the area and the first runner must make his way back to his team, with the fielding team now able to hit either the first or second runners.
When three runners are caught the teams change over. Each runner who gets back to his team gets one point.
Be a more effective, more successful youth rugby coach
- Win more games, without sacrificing the crucial element of fun
- Develop every player, regardless of vast differences in ability
- Run a respected, professional programme - even with a full-time job and limited time
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