Exploiting the 50 – 22 Laws, this skill practice aims to aid a kicker with an opportunity to identify where an opposition is weakest.
We want to find spaces where the opposition have not covered in the backfield. That could be just in behind the defensive line or further back.
The progression in this skill practice will improve an attacking kick chase, defensive chase back and also opportunity to punish a poor kick.
A good kick turns defences and hits grass. Dependent on skill level, the game can be manipulated in space.
Isolated practice
Passer throws ball and calls out an area. The kicker aims for that area.
Progression
Active defender that moves in one direction forward and back along a line to force the kicker to scan where opposition is.
Final progression
Active defenders try to punish a poor kick with a chasing group. If the ball is caught, play touch rugby. It stops if the ball carrier cannot pass within two seconds of being touched (or an error).
Attacking
50-22 kick = 10 points. A chip over the top to recover the ball and score over 22 = 10 points. A kick straight into touch = -5 points.
Defensive
Turnover for the defence 5 points. Punishing a poor kick by scoring over halfway = 10 points.
Play touch rugby if the ball is caught. The game stops if an attacker cannot pass within two seconds of being touched


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