Set off your penetrating runners like missiles. We know that hitting the tackle line at pace will break tackles or give good go forward opportunities. It needs timing from passer and runner. This session works on both.
Set off your penetrating runners like missiles. We know that hitting the tackle line at pace will break tackles or give good go forward opportunities. It needs timing from passer and runner. This session works on both.
Warm up time: 5-7
Session time: 8-10
Development time: 8-10
Game time: 15-20
Warm down time: 5-7
What to think about
This is simple rugby physics. A ball carrier going fast into a relatively static defender is likely to break the tackle. If there is only an arm tackle then a break is even more likely. This will leave the rest of the defence chasing back. Though it is a basic idea, it is hard to execute because it requires timing, both on the part of the runner and the passer. The pass has to sympathetic to the runner so he does not break stride or find it tough to take the pass. Also, unlike normal handling, it is acceptable to take the ball into the body immediately. The penetrating runner is not worried about passing the ball on – not for that moment anyway.
set-up
Passer: attract the defence, slow down and look before passing into the path of the penetrating runner.
Missile: time your run off the potential passer and not from an earlier pass.
What you get your players to do
Put three attackers on three cones as in the top picture. Put two pad holders about 10m in front of the potential “missile” about a metre apart. Have the first attacker run forward, pass the ball and the receiver take the ball up and pass so the missile takes the ball about 2-3 metres in front of the pad holders. The missile has to time his run to meet the ball at full pace. He aims to burst through the pads. Develop by having the missile offload after going through the pads. Take away the cones so the players work out the best distances.
Play touch rugby. Launch a missile at any time. He cannot stop running forward or he has to return to back line, use full tackling to stop the missile.
Development
Set up three pad holders as in the middle picture and four attackers on the cones. Have the attack move forward, with the first receiver choosing whether to throw a short or long pass to a missile, depending on the decision of the third pad holder to either step in or step out. Develop by removing the pads, and having the players in tackle suits. The first two defenders must concentrate on the first two attackers and one on the other two.
The “rhino” runs around one of the cones. The feeder passes either to a “lion” or “rhino”. Use full tackling.
Game situation
Put three defenders and three attackers about 5m apart in the middle of the box. Put two other attackers at the back of the box. Play touch rugby between the three attackers and defenders, where the attack has unlimited touches, but must stop and pass if touched. They can launch a missile from the back at any time. This player must run forward and, if he stops, he has to return to the back line. If he receives the ball, he cannot stop and must run to score or be tackled using full tackling. If he is tackled and cannot offload or stops, then the game stops. Two missiles can go at once.
The feeder passes either to a “lion” or the “rhino” whose objective is to score at the other end of the channel. Use full tackling.
What to call out
“Hold your runs so whatever happens, the last pass goes to the runner at full pace”
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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