Split your team in half, with one set defending and the other attacking. Put the attack at the far end of the box, 20m from the try line, and the defence no more than 5m away. Play normal rugby laws, but no kicking. The attack cannot move the ball out of the box unless they score or make two rucks. Swap attack and defence after three attempts.
Ruck decision making in defence extends to players working out whether to compete at the ruck or leave the opposition to have the ball and so compete at the next ruck. The attacking team has to second guess defensive decisions. This leads to a game within a game above and beyond good technique.
Warm up time: 5-7
Session time: 8-12
Development time: 8-12
Game time: 15-20
Warm down time: 5-7
What to think about
Your team may have a plan on how many players to commit to a ruck in attack or defence. Some defences will commit no one and spread out. Others will make the attack work hard to win the ball, slowing it down.
Deciding whether or not to commit can be described as a win, lose, win ratio. For instance, the defence may challenge for a ruck, but if they decide not to they must set up to try and win the next.
This session helps build your ruck philosophy, perhaps by defining what works for you in training. Poor technique can mean you have to commit more numbers anyway. Though you can emphasise this point during the session, technical training should be left for another day.
set-up
In attack, make sure your team wins the ball first before realigning for the next attack.
In defence, decide whether you are going to compete at this ruck or the next one.
What you get your players to do
Set up six attackers and five defenders as in the top picture. Have the defenders start no more than 5 metres from the attackers in the first box. Have the attack move forward and take contact.
Once they have taken contact they can move the ball to the next set of attackers who attack into the wide box. The attack either score at the end of this box or, if they take contact, can move the ball out of the box to the side. The defenders from the first box can shuffle round to cover this area. The drill finishes if there is an infringement, a turnover or the attack score over the far line.
The attackers advance first and only release the ball once they have made contact.
Development
Change the starting points for defenders in the second box.
Have the attacking support runners start on the other side of the initial attack so they have to run round into position.
Change the balance of attack and defence with more defenders than attackers.
Once the attack have won the ball in the first box, they attack the second. After contact they can attack again outside the box.
Game situation
Split your team in half, with one set defending and the other attacking. Put the attack at the far end of the box, 20m from the try line, and the defence no more than 5m away. Play normal rugby laws, but no kicking. The attack cannot move the ball out of the box unless they score or make two rucks. Swap attack and defence after three attempts.
The attacking team have a minimum of two rucks before they can pass the ball out of the box.
What to call out
“Don’t be redundant. Make a difference at the ruck”
“Look up and ahead before you decide to enter the ruck”
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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