Straight after the tackle, once the ball is placed on the ground, players often have the chance to pick up and run with the ball. With the defence moving backwards, this can exploit their disorganisation. It can be used as part of your game plan to play a quick-tempo game.
Straight after the tackle, once the ball is placed on the ground, players often have the chance to pick up and run with the ball. With the defence moving backwards, this can exploit their disorganisation. It can be used as part of your game plan to play a quick-tempo game.
Warm up time: 5-7
Session time: 8-10
Development time: 8-10
Game time: 15-20
Warm down time: 5-7
What to think about
The pick up and run needs good ball placement by the tackled player. Your players should work hard to put the ball back towards your goal line, preferably with a long or “pencil” placement, where the body is stretched out in a line parallel to the touch line.
The support player arriving at the tackle should not stop and stoop to pick up the ball. If they do, they can become a target for the defending team. They can either pick up and move forward, or they can protect the ball and let another player clear the ball from the ground.
set-up
Bend at the knees and hips, and swoop in to take the ball.
Step out and to the side before moving forward with the ball.
Listen for your supporting player – you will be a target for the defence and will need to pass soon.
What you get your players to do
Put a ruck pad on the ground in front of player, with a ball next to it on the nearside. Have the player run towards the ball, pick it up smoothly and without stopping, run out from the pad and then forwards.
Repeat with the ball on the other side of the pad. Next, with the ball between two pads set up about half a metre apart.
Develop by having two players, one picking up and running before passing to the other.
The player runs and picks up the ball from various situations. Develop by having a support player take a pass from the pick up and run.
Development
Put two attackers at one corner and a defender at the other. Put a ruck pad about 3m away from the attackers with a ball next to it and nearest to them.
When you shout “GO”, all three players run out, with the attackers’ objective being to pick up the ball, pass and score at the far end of the box. Start with touch tackling before developing into full contact.
Related Files
Core-196-pick-up-and-run.pdfPDF, 210 KB
On “GO”, both attack and defence run out, with the attack picking up and clearing the ruck pad.
Game situation
Split into teams of five or six-a-side. Play a game of touch rugby where, if there is a tackle, both tackler and tackled player must go to ground. The defence must then retreat 2m.
The next attacker picks up the ball, runs two steps before passing. Any infringements lead to a turnover. Play for two minutes. It is high intensity, so the players will need rest periods.
On a touch tackle, both the ball carrier and tackler go to ground. The defence retreats 2m and the next attacker restarts.
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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