The loop pulls in defenders and creates space for your runners. The passer follows his pass and takes a return pass on the outside of the receiver, thus creating an extra player in attack. It can be used in isolation or as part of a set piece move.
The loop pulls in defenders and creates space for your runners. The passer follows his pass and takes a return pass on the outside of the receiver, thus creating an extra player in attack. It can be used in isolation or as part of a set piece move.
Warm up time: 7-10
Session time: 10-15
Development time: 10-15
Game time: 15-20
Warm down time: 7-10
What to think about
When is it most effective to use a loop in a game?It doesn’t need to be a pre-planned move and players should naturally aim to pass and loop. However any loop requires confidence and communication.
What simple set moves can you come up with using a loop?Any move where you want the ball to go wide. A loop will tie in the opposition’s midfield defenders who are covering the extra man.
During a game who should call the loop – the player looping or the passer?It’s best called by the player looping, although as long as your players are consistent it can be either.
set-up
Pass accurately then follow the ball, running behind the receiver.
Receiver: give a soft pop pass to the looping player.
Both players: accelerate onto the pass and straighten up.
What you get your players to do
Work three players across the square.
The ball carrier runs out and gives a pass to the second player who accelerates onto the ball.
The first player loops round and runs onto a pop pass straightening up after receiving the ball.
The final player runs at pace onto a short pass before popping the ball to the first player in the next group. Continue in a cyclical fashion with the players experiencing all three roles.
Groups of three shuttle back and forth across the small square.
Development
The first player receives the pop pass from the second player before looping and then runs behind him before straightening up.
Add three defenders and get the attacking players to use loops to create the overlap.
Related Files
Core-69-loop-for-the-extra-man.pdfPDF, 411 KB
Player 1 receives an early pop pass from player 2 and then runs behind him.
Game situation
Set up a 4 versus 4 in a 10 metre wide channel using two-handed touch tackles. The attacking team have five attacks and get a point for every try they score using a loop. Each attack ends as soon as the ball carrier is touched.
After five attacks the teams swap over. The new attackers try to beat the first team’s score.
If you have more players you can have a team watching and analysing each attack to see what tactics work best.
The looping player (1) creates the overlap by pulling in the last defender.
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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