With more kicking a likely consequence of the ELVs, players are going to have to be more secure catching the high ball. This session looks at the different styles for the catch and leads towards a kicking game to test players in a variety of scenarios.
With more kicking a likely consequence of the ELVs, players are going to have to be more secure catching the high ball. This session looks at the different styles for the catch and leads towards a kicking game to test players in a variety of scenarios.
Warm up time: 5-7
Session time: 5-7
Development time: 10-15
Game time: 15-20
Warm down time: 5-7
What to think about
The best technique to catch the high ball
Regular catch The player keeps both feet on the ground, turns his shoulders and draws the ball into his body.
Jumping catch (see the picture overleaf) To gain some height, the player leaps before receiving the ball. He cannot be tackled in the air.
Aussie rules catch (see the picture overleaf) As he leaps, the player turns his palms outwards to the ball to get his hands above his opponents.
With no pressure, the first catching method is safest. It is hard to use the Aussie rules catch if the player is running at full pace to reach the dropping zone for the ball, or if the ball is coming down vertically.
set-up
Move towards the likely dropping zone of the catch and claim the space before the opposition.
Get your hands above your eye line, before bringing the ball in towards your body.
If you can, turn your body to make yourself less of a target. If you drop the ball, then it will go backwards with this method.
Pass the ball away if possible.
What you get your players to do
Put a player on each corner of the square, one with a ball. Get the ball carrier to run towards a corner before throwing the ball up towards the player there. The player on the corner catches the high ball and passes it out to another corner. He follows his pass.
Development
Change the amount of pressure on the catcher. Encourage catchers to use different techniques.
Related Files
Advanced-158-high-ball-security.pdfPDF, 119 KB
The corner player catches the high throw, lands, passes it to another corner, then follows the pass.
Game situation
Play a game of “raiders”. Split your players into a minimum of three a side, each side defending two boxes. Put a ball in one of the boxes, with at least two of the players. One player kicks the ball towards one of the opposition boxes. A “raider” chases the kick and tries to win the ball in the air. The opposition team field the ball, and have to pass it into the other box, before they can kick. The “raider” can attempt to disrupt the opposition kick, or return to defend one of his boxes
. Award one point for a clean catch by the “defending” team, two points for a clean catch by the “raiding” team, and one point against a team that drops the ball.
If the kick does not go into the box, then it is free ball for the non-offending side, and no points are scored.
One team kicks into either opposition box, sending out a “raider” to disrupt or catch the ball.
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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