Fast footwork allows players to avoid contact. This session uses competition to get players working on going forward, whilst avoiding traffic. This is then translated into a game situation, where the players use their footwork to make progress quickly and avoid defenders.
Fast footwork allows players to avoid contact. This session uses competition to get players working on going forward, whilst avoiding traffic. This is then translated into a game situation, where the players use their footwork to make progress quickly and avoid defenders.
Warm up time: 5-7
Session time: 7-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-7
What to think about
Using races helps players work out their own solutions to moving forward quickly whilst avoiding players. However, you can still give the players some key points:
Keep upright where possible.
Experiment with carrying the ball in two hands as well as one hand.
Grip the ground with the toes when changing direction. Though the foot is in the boot when this happens, it drives the turning point into the ground more effectively.
set-up
Move forward quickly, whilst looking to use footwork to move laterally.
What you get your players to do
Set out the cones as the top picture. Each pair of coloured cones represents a “gate”, which either has to be run through or run outside.
Start two pairs of players between two cones to the side of the set up. One pair runs inside the darkest coloured cones and outside the lighter cones, one player on the right hand side, the other on the left. At the same time, the other pair run in the opposite direction, outside the darkest coloured cones, inside the lighter ones. Each pair finishes between the starting gate of the other. Once completed, they restart but race back the other way.
Each pair start to the side of the set up. The white pair run inside the dark cones and outside the light cones, the dark pair do the opposite.
Development
Use one ball per pair. They have to make one pass in the middle of the run.
Either make the competition a race between the individuals or the pairs.
Start another pair 3m behind the starting pairs, to see if they can catch up.
Related Files
Advanced-195-evasive-speed.pdfPDF, 231 KB
Each player in the pair runs down either the right hand side or left hand side of the cones. They finish at the starting point of the other pair.
Game situation
Set up as the bottom picture. Place two attackers between two cones with a feeder to the side. Put two defenders one each side of three target lines. Another defender starts to the side of the attackers. When you shout a letter, the attackers move forward and receive a pass from the feeder. The defender whose letter has been called out runs out, along with the defender starting to the side of the attackers. The attack can only pass backwards. The attackers receive one point for reaching the first line, two for the second and three for the third. Each attempt also ends for any infringement or the ball carrier being touched in possession. Swap attackers and defenders after each attempt.
The attack aims to get across the furthest line without being touched by the defenders.
What to call out
“Keep balanced to maintain speed”
“Use spins as well as steps and swerves to keep going forward”
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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