Simple patterns of play from breakdowns can create overlaps. Here is a pattern where the players behind the breakdown situation move to one side of the breakdown, leading to an overload. It works on running and handling skills with a real “in-game” feel to the outcomes.
Simple patterns of play from breakdowns can create overlaps. Here is a pattern where the players behind the breakdown situation move to one side of the breakdown, leading to an overload. It works on running and handling skills with a real “in-game” feel to the outcomes.
Warm up time: 7-10
Session time: 5-10
Development time: 10-15
Game time: 10-15
Warm down time: 7-10
What to think about
Are the players drifting across too much and being pushed towards touch?
Because the receiver’s angle is moving away from the point of the pass they may naturally drift. However ask one of the wider players to straighten up his line of running and this will help the whole attack straighten.
Are the players running onto the pass or taking it statically?
Use starting cones in various positions for each player and experiment with what is the best alignment to generate pace onto the ball.
set-up
Decide which side to attack by looking at what side is least defended and what space there is.
Decide if the players moving across are going to be the first receivers or late runners.
If you are not sliding across from the far side try to straighten up and fix any opponents.
What you get your players to do
Split your players into groups of four attackers. Mark out with cones, ruck pads or poles a scrum or ruck. Put a clearing passer behind this set up. Mark out a flat defensive formation of four static defenders (using poles or cones), two on each side of the breakdown. Position two attackers on each side of the “ruck”. On your signal they all move right or left, with the two players moving from one side of the breakdown to join their team mates as they collectively move and attack the two static defenders (poles).
The two attackers from the right of the ruck move across to the left side, with their team mates on that side collectively moving to give them space.
Development
Vary who receives the first pass and which players then become the support.
Use some out then in passes to beat the defence.
Use live defenders.
Add in more players and the team can use decoy runs to fool the defence.
Related Files
Core-141-collective-movement.pdfPDF, 201 KB
Rather than the two players from the far side being the first receivers, they move over slightly later and become support players for an inside pass.
Game situation
Split into two teams of eight. Start with touch rugby before developing it into contact. From every re-start and breakdown the attacking team must collectively move and attack one side of the pitch in numbers. This will develop the player’s ability to work together and create overlaps. In the early stages it is wise to help the players organise themselves by you deciding on the timing of the delivery from each tackle situation. Once the players get used to it, let them decide how to proceed.
Using the collective movement as a decoy can create space on the opposite side for forwards and the scrum half to exploit.
Dan is a practising RFU Level 3 coach and coach educator. He is head coach of Bristol Schools U18s, assistant coach with City of Bristol Schools U16s and the Rugby Performance coach for Bristol Grammar School. Dan is also a coaching and development consultant for World Rugby Development Programmes, and club performance adviser for St Mary's Old Boys.
He was a lead coach with the Bristol Bears DPP programme, head coach of Swansea Schools U15, Young Ospreys Academy, assistant coach ...
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This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is ...
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