Use this game and its variation to create opportunities for players to make decisions on when to attack open or go back to the blindside.
Create opportunities to stretch the defence and then attack where they are weakest.
Play touch rugby. If a player is two-handed touched, if they can’t pass immediately, they go to ground. One attacker must go over the touched player. One defender can try to touch the ball for a turnover if an attacker hasn’t gone over the ball.
At the touch, if the touch is made in the middle corridor, the next pass from a player on the ground must be towards the same touchline as the direction of play.
If the play reaches the corridors on the edge, then passes can be towards either touchline.
If a pass is made against the grain in the middle, then it’s a turnover.
Same as above, apart from play can switch in the middle corridor. If it does, the play must break the advantage or gain line, which is in line with the previous ruck.
Run straight and then pass.
Look up and call when to switch the play.
CHALLENGING THE PLAYERS
Do you need to be deeper or flatter when you have quick ball?
When is it right to miss passes?
Who calls the switch in play?
Can you kick to score?
Create 10-second tactical huddles for discussion
Listen in, but don’t add any of your thoughts
Praise good tactical ideas to give the players confidence
Take away the corridors
Restart the game with “set pieces”, so forwards are bunched
Ged Hall challenges players to be effective in finding space and passing, either on their feet or from the ground (the deck!). Good for fitness as well as decision-making.
Deck hands is seemingly a very simple game to play, but beneath its simple exterior is a game that challenges players physically, mentally, tactically and technically. MORE
Twenty years of writing about coaching makes you reflective. I did use games 20 years ago. I invented some at the time, and still use variations of them. You would think by now I would have seen them all. MORE
Use this quick-to-set-up game, including an easy-to-adapt playground element, with rewards and forfeits thrown in.
This is a game I will use at the start of sessions as a pulse raiser, sprint activation and to develop realistic evasion skills. It takes less than a minute to set up and can be played with three or more players. MORE