Use this game, and its variation, to create opportunities for players to make decisions on when to attack the open side or go back to the blindside.
Creates opportunities to stretch the defence, and then attack where they are weakest.
A 60m wide pitch, split into three, with a 30m middle zone, and two 15m corridors on the ends.
Game 1: Play touch rugby. If a player is two-hand touched, and can’t pass immediately, they go to ground. One attacker must go over the touched player. If an attacker hasn’t gone over the ball, a defender can try to touch the ball for a turnover. If the touch is made in the middle corridor, the next pass from a player on the ground must be towards the same touchline as the direction of play. If the play reaches the corridors on the edge, passes can then be towards either touchline. If a pass is made against the grain in the middle, then it’s a turnover.
Game 2: Same as above, except play can switch in the middle corridor. If it does, the play must break the advantage or gain line, which is in line with the previous ruck.
Play touch rugby
Two-handed touch. Can pass immediately, or go to ground, and one attacker goes over the tackled player. Turn over the ball if a defender can touch it on the ground before an attacker goes over the ball


Technical
Tactical
Game changers


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