You might hope not to have to get involved in refereeing, or “game coaching” as it is becoming known, or you might be dead keen to try. These days the objective is a free-flowing game, so the person with the whistle is more of a helper than a referee. Each side having a coach is no longer advised (a lot less shouting!), freeing up helpers to run other games. This is needed because there are smaller numbers of players per game.
Free pass: This is used as a way of restarting a game. One player of the team that is awarded possession simply passes the ball to a team-mate to restart the game. To start the game for the first and second halves, or after a try, the free pass is from the centre of the field. When the ball goes out of play, the free pass is from the place where the ball went out. After an infringement, the free pass is made from the place of the infringement. The free pass is used instead of a kick, scrum or lineout.
Scoring a try: Encourage the players to call out “try” when they score. A try is worth one point. If the ground or playing surface is particularly hard you may prefer for a try to be scored when a player simply runs over the opposition goal line with the ball.
Knock-ons and knock forwards: A knock-on occurs when a player drops the ball or fumbles it as he tries to catch it and the ball both goes forward towards the attackers’ goal line and drops to the ground. At this age group, play is allowed to continue, offering the chance for the other team to win the ball.
Using the whistle: Although the emphasis at this age is on using the whistle as little as possible, it’s still valuable to start and stop games, highlight dangerous play, stop for injuries or when serious infringements occur. And it’s helpful for getting attention, too! But you could just say “Stop!” as an alternative!
Tags on the ground: There should be no tags on the ground at any time. However, occasionally a ball carrier may accidentally flick off one of their own tags while running. In this case, stop the game and allow the player to replace the tag. Restart the game with a free pass to the team in possession from where the tag came off.
Kicking and diving: You’ll probably find that the ball ends up on the ground quite a lot. Do not allow the players to kick or dive on any loose ball, and stop the game to make the point. Instead get them to gather the ball up, staying on their feet, and play on.
Contact: Tag rugby is a non-contact sport, so players should be encouraged to avoid each other. The ball carrier must not run into defenders, and defenders must not run block the ball carrier. Players should not “bash” into each other, and if any if this happens stop the game to explain the rules.
Ian Diddams reviews the possible consequences of the current law trials being looked at in the Queensland Challenger series. In this third article, he focuses on the consequences of the defending 9 having to stay at the scrum tunnel. MORE
Ian Diddams reviews the possible consequences of the current law trials being looked at in the Queensland Challenger series. In this second article, he focuses on the experiments around free kicks after the second scrum collapse. MORE
Ian Diddams reviews the possible consequences of the current law trials being looked at in the Queensland Challenger series. In this article, he focuses on the experiments around speeding up the game. MORE
Improve your touch rugby games in training to develop some of the key principles to make your players better defenders. Here are some ideas to change the way you set up and play. MORE
Encourage your players to use good footwork in small spaces by avoiding contact. These two fun activities are excellent for warming up body and mind.
Though rugby is a contact game, avoiding it is a core skill. There are no set techniques because each player will have their own style. Let them develop it in these two activities. MORE
Use this "ruck-to-ruck" wide passing exercise to develop better long passing along with timing and realignment. All your team should be involved with this activity, with players adjusting their alignment based on the strengths and weakness of their teammates. It challenges all the players to pass wider and accurately. Set a target of 20 completed runs. MORE