EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

43 ways to include the principles of attacking play into your training games

Here are 43 ways to include the principles of attacking play into your training games.

CONTEST/GAIN POSSESSION

Through restarts

  1. Kick offs
  2. Throw the ball between two players
  3. 1 v 1 scrum push
  4. Lineout throw between two players
  5. A wrestle for the ball

In-game

  1. Pick up a loose pass or a ball from the ground
  2. Interceptions allowed
  3. Ripping the ball
  4. Making a tackle and then retrieving the ball
  5. Set piece contests – scrums, lineouts, drop outs
  6. Allow kicking

GO FORWARD

In-game

  1. Points for scoring over a try-line – got to go forward to get over the try line
  2. Territory back stops – for example, every time a team crosses a line, they will restart from that line next time they lose possession
  3. Only allowed to pass to a player going forward
  4. If playing touch, the ball carrier is allowed two steps or three seconds to pass the ball
  5. If playing touch, the ball carrier can keep running if touched once, but has to pass if touched a second time

SUPPORT

In-game

  1. Can pass in any direction
  2. Pass backwards
  3. More attackers than defenders, so support is easier
  4. Allow dropped balls
  5. Make two passes after a tackle
  6. Must pass within 5 seconds of receiving the ball
  7. If double-touched (in touch rugby), must pop the ball immediately between the legs

CONTINUITY

In-game

  • If touched (or touched by two players), have to fall to the ground (prone position, presenting the ball) with any one of the following the rules
    1. Present the ball correctly
    2. Next support player runs over the prone player
    3. Next support player maintains a strong body position over the prone player
    4. The prone player pops up the ball
    5. There is a contest for possession with a 1 v 1

PRESSURE TO SCORE

In-game

  • Different ways to score points
    1. Normal try scoring
    2. Different zones to score
    3. Kick to score
    4. A skill to score (like a clever offload)
    5. More points for certain players to score
  • More attackers than defenders, or more defenders than attackers
  • Change the “tackle” rules
    1. One-handed touch
    2. Two-handed touch
    3. Two players to make a touch
    4. Grab tackles
    5. Touch the ball, not the player
    6. Tag rugby
  • Change the number of balls or types of ball
  • Special rules for different players
    1. Props can run for 3m after tackle
    2. A flanker can win a turnover if they are the second player to touch a ball carrier

Download a printable list 43 ways to include the principles of attacking play into your training games


Some examples of games you can play…



Share this
Follow us