“Staying alive” means keeping some forward momentum through the contact area. So rather than meekly going to ground when faced with a defender, the ball carrier fights to stay on their feet. This provides a better target for the support players and improves your team’s recycling of the ball.
Warm up time: 5-7 Session time: 10-15 Development time: 7-10 Game time: 15-20 Warm down time: 5-7
What to think about
My team find it very hard to win quick possession from rucks. We always seem to have numbers there, but still the ball is slow getting to the scrum half.Winning quick ruck ball has nothing to do with how many players you commit to the ruck. One effective rucking player will give you quicker possession than four ineffective players.
Some players see rucks as an opportunity to rest. They will lean on and look like they are doing something when actually they are just getting in the scrum half’s way.
Players should not get involved in rucks unless they think they will make a difference. They need to hit rucks with purpose rather than just lean and push.
Stay on your feet in contact and drive forwards.
Get to ground quickly when support arrives.
Present the ball as far back as you can towards your team mates.
What you get your players to do
Using defenders holding ruck pads, practice taking the ball into contact.
The ball carrier hits the pad in a good strong position and drives forward, protecting the ball. He then drives on until the pad holder shouts “DOWN”. The ball carrier has to fall, protecting the ball, and present it back towards his team.
Once this exercise has been perfected, add a support player. He tells the ball carrier when to go down and then stays in a strong position over the ball to protect it.
The ball carrier must fight to stay on his feet for as long as possible and until support arrives.
Make the exercise live. The ball carrier starts one metre from the defender (now without a pad) and has to drive into him, all the time trying to stay up. When the support player arrives the ball carrier has to fight to get to ground and present the ball.
The support player stays on his feet, standing over the ball to keep it in the ruck.
There are two different overload games you can play to develop effective recycling.
Six attackers v four defenders.
Five attackers v eight defenders.Both games are full contact, so all the tackle and ruck laws apply.
The attacking team have to keep possession for as many phases as they can while the defenders try to turnover the ball before scoring.
When there are more attackers, insist on quick ball at every ruck.
The attacking team should have a nominated scrum half who controls the attack.
Work from left to right and back a number of times up a channel, aiming to keep possession and go forward at the same time.
It is a tactic that can be used to retain possession when running down the clock or to set up a drop goal. MORE
This session thrives on the odd directions a rugby ball takes when it rolls along the ground and how the players react to it.
It will improve footwork, vision, communication and reactions skills, as well as making for an alternative method of training. MORE
Though you want to avoid defenders, sometimes you will have to take contact. Develop ways to retain possession at the ruck and after by keeping the ball carrier active in the tackle.
Defences will aim to force turnovers if the ball carrier can’t release a pass. If the ball carrier works hard to twist, turn and spin during the tackle, they will become less of a target. MORE
Help players make good decisions at the breakdown on whether to pass, run or ruck depending on how many defenders are threatening the tackle ball.
You want enough players to win quick ball without compromising your chances to launch effective attacks. MORE