Use this scenario to develop your players' ability to get back into the game quickly and make good decisions. They also have to scan as they recover. MORE
Divide the players (the “star fighters”) into three teams. Distinguish between the teams with a different coloured bib or band. Give a ball to two of the teams.
Each team has to make as many passes as possible without losing the ball (the “comet”). Any player can intercept a comet. However, players cannot grab the ball from each other.
Any one team could be in possession of both balls at one time.
If a comet goes on the floor, only the nearest star fighter can pick it up.
If a comet goes out of the square, ask one star fighter to get it, to restart the game with a pass. Otherwise, all star fighters must stay within the playing square (the “galaxy”) throughout the game.
Area: 10m x 10m.
Equipment: 2 balls, bibs (if available).
Players: 9 – three teams of 3.
Have the players call out the numbers of completed passes they make as a team in a set time.
What to Call Out
- “Hold the ball (comet) in two hands”
- “Pass by swinging the ball (comet) across your body rugby style”
- “To catch a pass, hold your hands up as a target”
- “Look for space away from rival star fighters”
- “Keep your head up to see what’s going on”
Encourage the players to move with the ball throughout the game.
Two of the three teams have a ball.
Each team passes as many times as possible.
Players can intercept the ball, but cannot grab it from another player.