A player races out to pick up a ball cleanly and then win the race to the far line. MORE
Divide the players (the “star fighters”) into three teams. Distinguish between the teams with a different coloured bib or band. Give a ball to two of the teams.
Each team has to make as many passes as possible without losing the ball (the “comet”). Any player can intercept a comet. However, players cannot grab the ball from each other.
Any one team could be in possession of both balls at one time.
If a comet goes on the floor, only the nearest star fighter can pick it up.
If a comet goes out of the square, ask one star fighter to get it, to restart the game with a pass. Otherwise, all star fighters must stay within the playing square (the “galaxy”) throughout the game.
Area: 10m x 10m.
Equipment: 2 balls, bibs (if available).
Players: 9 – three teams of 3.
Have the players call out the numbers of completed passes they make as a team in a set time.
What to Call Out
- “Hold the ball (comet) in two hands”
- “Pass by swinging the ball (comet) across your body rugby style”
- “To catch a pass, hold your hands up as a target”
- “Look for space away from rival star fighters”
- “Keep your head up to see what’s going on”
Encourage the players to move with the ball throughout the game.
Two of the three teams have a ball.
Each team passes as many times as possible.
Players can intercept the ball, but cannot grab it from another player.