This session works through the main kicks needed in a match: Grubber, punt, box and high ball. The players will also be able to work on catching. ACTIVITY One player runs along a line and grubber kicks for another player to pick up and pass The players run around the box, picking up and passing,... MORE
Chip kick technique
What you tell your players the session is about
- Perfecting the chip kick technique.
- Learning when and where to effectively use a chip kick.
Chip kick technique
The player slows down just before the kick.
The player drops the ball from waist height.
The player kicks the ball on its point.
The player follows through with the kick to get height on the ball.
What you tell your players to do
- Get as much height on the kick as possible to allow time to get under the ball.
- Follow the kick and compete for the ball in the air.
What you get your players to do
- Set up a 10 metre square quartered into four equal squares. Stand a player in each quarter, one with a ball.
- At first, simply get the players to chip kick the ball between themselves. Concentrate on the kicker's technique, and getting the receiver to jump up and catch the ball sideways on.
- Then make it competitive. Players get a point for a kick landing in the box they aim for and a point for a good jump and catch. They lose a point for a kick which misses the box or a dropped kick.
- Introduce a second ball to speed things up. Players have to keep an eye on both balls and may have to hurry a kick to get ready to catch the other ball.
- The kicker follows his kick into the square and competes for the ball in the air. The player who fails to catch the ball is eliminated or replaced by an incoming player.
How would I put this into a game situation?
- Play "world beaters" in a 4 metre-wide channel with a defender every 5 or 6 metres. The defenders can only defend the space in front of them.
- Pairs of attackers aim to beat all the defenders by either drawing and passing or using chip kicks.
- They get 2 points for beating each defender and a bonus 5 points for each successful chip kick.
What to call out
- "Drop the ball from waist height."
- "Kick the point of the ball and follow through high."
- "Follow your kick."
- "Jump early and compete for the ball in the air."
What to look for
- The kicker not following through with his kicking leg.
- The receiver not getting to the ball, not jumping for the ball or not getting sideways on to catch it.
- The kicker throwing the ball up, rather than dropping it from waist height.
- The receiver watching the oncoming player and not the ball.
What to think about
- When would a chip kick be effective in a game?
- Which players should concentrate on the chip kick?
This article is taken from the Better Rugby Coaching e-newsletter. Click here to sign up and get free rugby drills and skills twice a week.