Creating overlaps increases your chance of all positive results: scoring tries, gaining ground, making breaks and quick recycled ball. So use planned moves from the scrum base to manufacture a 3 v 2. MORE
Drop-out pressure game
Challenge your players to work out better ways to use the 22m drop-out as a way of pressurising the opposition. This fun game promotes accurate kicking, hard chasing and role understanding.
The game rewards good decisions and skill execution around the 22m set piece.
- The team of 12 (the “attack”) takes a total of 10 kicks, which must land in one of the four zones (marked with cones).
- Kicks not landing in a zone are retaken.
- The teams compete for the ball.
- A regained, clean ball is worth two points to that side.
- If the attack can’t gain possession, they must win it back. For every 30 secs the defence have the ball, they gain a point. So they’ll want to play “possession” rugby.
- If the attack wins the ball and makes at least 20m with a kick, they earn two points.
- Any mistake (a knock-on or penalty offence) results in a point to the other side.
- Allocate roles to the chasers
For the kicker
- Kicks to zones 2, 3 and 4 should be in the air for 3-4s
- Kicks to zone 1 are low and short. Only use if the defence doesn’t cover that space
- Kicks to zones 2, 3 and 4 should see players arrive as the ball falls, with at least one ahead of it for a tap back.
- The defensive line follows up in line.
- The 9 and kicker should trail behind to cover an opposition chip kick or break.
- Cover the back-three spots to stop a long territory kick