Running a game for real
The process of coaching the game is:
SEE – TAKE ACTION
See: Watch for several minutes
Take action: This might be asking questions or changing the rules.
WHAT AM I SEEING
- Ball carriers are generally taking the touch before they pass.
- The ball carrier stops on the touch and then passes.
- Receivers are taking the ball standing still or moving slowly.
- Passes are variable and more often or not, to or behind the receiver.
- The receiver takes ball late and receives the ball on the chest.
- Support players too lateral – not offering options.
You might not see all these elements. You only need to see one.
Don’t stop the game to go through all the points with the players.
You could ask them about the point and see if they adjust or you could change a rule.
Here, we will change one rule.
The team in possession of the ball get a point EVERY time the receiver is moving forward on receipt of the pass. The first team to 20 points wins.
Note: More often than not the team that scored most tries will win, and it is worth pointing out that the reason they scored more tries is that they maintained forward momentum. Cloakroom clickers – which are quite cheap – are a great tool for this.
WHY 20 POINTS?
- I tend to go up to between 20 and 30 points first, so I can keep score and not get lost.
- Because the games can stop at that score for coaching points be made. The players can work out how they scored and how they can score and the team have an opportunity to wipe the slate clean and compete again.
So, let’s see how we progress the game after one rule change.