Use these breakout exercises to focus on handling decision-making before returning the players to a game. Avoid stopping and starting – just let it run to allow the attackers to find solutions. MORE
Chose one (or two) player(s) to be the Zombie Chief(s). They stand in the middle of the playing area.
Divide the rest of the players into four groups, with one group spread along each side of the playing area. On your signal, the players have to run through the playing area and get to the opposite side without being caught by the Zombie Chief.
If caught (touched or tagged), a player becomes a “zombie slave”. They can “capture” other players (who similarly become zombie slaves), but they cannot move from the spot where they were caught. Only the Zombie Chief can move.
Area: 40m x 30m or small gym/games hall.
Equipment: Bibs (if available), tag belts (if used).
Players: Up to a class or squad size.
- 1 point to the Zombie Chief for each zombie slave created.
What to Call Out
- “Look for space and move into it”
- “Take short steps when changing direction”
- “Keep your head up to see what’s going on”
- “Use fast feet”
If possible, make sure every player gets a chance to be the Zombie Chief.
The Zombie Chief wants new zombie slaves.
The players run across the square avoiding being made into a slave.
Zombie slaves stand still to capture new victims.