Use this passing, defence and decision-making game to challenge players to improve their accuracy, communication under game-like pressure. There are incentives for both the attackers and defenders to "win" their side of the game. MORE
The lineout and kick-off game
Use a simple game of touch with some modifications to the restarts to work on both kick-offs and lineouts. In both cases the catcher should aim to get off the ground to take the ball.
It develops set-piece skills in a game environment. On the kick-off, the chasing team needs to be in position to challenge or cover an opposition break-out.
- Play a normal game of touch (or tackling) rugby.
- 6 v 6 is ideal, though you could go up to 8 v 8.
- The pitch is narrow so there will be more lineouts.
- Plus, any infringement results in a lineout to the non-offending side.
- For a lineout, the attacking team has one thrower, two jumpers (2m from the touchline) and a player in the 9 slot.
- The defending team has one jumper, one player in the hooker slot, one in the 9 slot and one kneeling next to the hooker – he joins the game once the ball is thrown in.
- The ball must be caught or tapped by a player in the air.
- If not, it’s retaken once. If it’s wrong a second time, it’s a lineout turnover.
- When a try is scored, you throw the ball as if it’s a kick-off to the normal receiving team (who have just scored).
- Jump after the throw.
- Elbows and arms down before driving up to catch.
- Inside shoulder forward.