Use this scenario to develop your players' ability to get back into the game quickly and make good decisions. They also have to scan as they recover. MORE
The lineout and kick-off game
Use a simple game of touch with some modifications to the restarts to work on both kick-offs and lineouts. In both cases the catcher should aim to get off the ground to take the ball.
It develops set-piece skills in a game environment. On the kick-off, the chasing team needs to be in position to challenge or cover an opposition break-out.
- Play a normal game of touch (or tackling) rugby.
- 6 v 6 is ideal, though you could go up to 8 v 8.
- The pitch is narrow so there will be more lineouts.
- Plus, any infringement results in a lineout to the non-offending side.
- For a lineout, the attacking team has one thrower, two jumpers (2m from the touchline) and a player in the 9 slot.
- The defending team has one jumper, one player in the hooker slot, one in the 9 slot and one kneeling next to the hooker – he joins the game once the ball is thrown in.
- The ball must be caught or tapped by a player in the air.
- If not, it’s retaken once. If it’s wrong a second time, it’s a lineout turnover.
- When a try is scored, you throw the ball as if it’s a kick-off to the normal receiving team (who have just scored).
- Jump after the throw.
- Elbows and arms down before driving up to catch.
- Inside shoulder forward.