Mismatches happen quickly and players need to judge when to go for it and when not to. There’s no better way to create lots of these scenarios than through a game. MORE
See-saw rugby: simple game, great outcomes
See-saw rugby changes the dynamic of a game of touch rugby by overloading and unloading teams on a regular basis.
HOW TO PLAY
Split into two teams and then divide each team in two. One half of each team plays on each pitch. That’s A1 v B1 on one, and A2 v B2 on the adjacent pitch.
Play touch rugby rules, such as pass when touched with limited touches, or pass within three seconds of passing.
If a player scores, he immediately joins his team on the other pitch. For example, a player scores for A1. Then he runs over and immediately joins A2 on the other pitch.
On balance, this should give teams an overload for some of the time and when (and if!) they take advantage and score, they lose that overload.
Mix up the game with different sized pitches.
Also, have one pitch with a different touch constraint. For example, one pitch, a touch means the ball carrier has to pass with one hand. On the other pitch, a touch means the ball carrier has three seconds to pass.