Scenarios offer a great way of engaging your players in games. By putting the players in a specific point of a well known match, they get the opportunity to develop their game management. For younger players, scenarios give them the opportunity to be their favourite players of their favourite teams. For older players, scenarios give them the opportunity to challenge their decision making with regards to the score-line and also how to deal with specific threats or weaknesses in future opposition. MORE
Do or die game
Use this blocked attack game (one team attacks for a period of time) to challenge players to apply the principles of play under pressure. The attacking team get extra “lives” for good support when they score tries.
- One team always attacks while the other defends.
- It works well with 6 v 6 or 7 v 7.
- The ideal pitch size is 20m wide and 15m long (or between the 15m lines on half pitch).
- Put two balls on the left edge, two on the right edge and two in the middle to give different start points.
HOW TO DO IT
ATTACK has six balls (lives) and they must attack with one ball at a time.
They have unlimited phases in which to score in attack.
They get 5 points for a try or 7 points if they score under the posts (can use two different coloured cones to represent posts).
Reward: If the attack score a try with two-sided support of the ball carrier, they get to re-use that life (ball) again as an additional life.
DEFENCE aim to force errors from the attack. If they force the attack to knock-on (A), step into touch (C) or make a forward pass (B) then the attack lose a life.
On an intercept or transition from a dropped ball, the defence have 20 seconds to try and score (D). Any transition try they score is worth 10 points.
(A) First touch = offload
(B) Second touch = down and pop or present
(C) At the breakdown, the attack must have the ball carrier +1 over the ball and the defence must put 2 on a knee.
(D) This game can also be played as full contact with 1 v 1 contest at the ruck.