This is an exciting play from a scrum with multiple options. It tests the opposition with an unusual starting positioning, which forces them to make defensive reads at the line. MORE
Which way should you go?
Help your key decision-makers work out whether they should attack the same way or go back the other way from the next ruck. Communication from the outside backs is crucial in this session.
As a ruck forms, defenders must decide where they set up – which might lead to an overlap or mismatch on one side. This drill helps an attack identify the best side to go.
- Put five defenders on the line.
- Eight attackers oppose them – a ball carrier, support player and a 9 at a “ruck” in the corner and five forming a back line (though some players can be forwards).
- The ball carrier goes into the ruck defender and presents the ball, with the support player clearing out. The 9 passes the ball out to the 10.
- The 10 passes to a runner, who goes to ground when tackled by the defence.
- The nearest support player goes in to protect the ball.
- The attack realigns and the 10 must decide which way to go from that ruck, depending on how the defence sets up.
- The ball is passed out and the attackers aim to score.
- Use grab or touch tackles.
- Outside backs should communicate with decisionmakers (9 and 10) so they know which way to play.
- Use a predetermined call to help the 9 decide which way to pass. For example, “ice” for the same way and “flash” to go the other way.