EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Build a scrum and win it!

A simple game that integrates the scrum within a competitive context and teaches the huge part scrums play in retaining or regaining possession.

  1. Two sets of forwards against each other – depending on age group regulations – in a 20m square.
  2. Each team also has a back and a scrum half (9).

  1. All infringements and touch restarted by a scrum. Packs form as speedily as possible and call their formation as appropriate as it is completed:
  2. “Front row READY”.
  3. “Second Row IN”.
  4. Add another forward for back row if age group permits.

  1. Winning possession is everything. Sides score 1 point for winning their own put in, 5 for winning an opponent’s put in, with 5 points for a try; 2 points are available if aggressive scrummaging forces an error by the opposition.

TECHNIQUE

  • Safe, secure scrummaging is paramount but winning the ball is the focus.
  • The team putting in looks to win the ball with good hooker/scrum half interaction.

 

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