Rucking & Mauling

Scramble rucks

in Rucking & Mauling

Even when your players run predictable lines, there are still going to be occasions when they need to support the tackled player when they least expect it. This session works on this part of the game. If the ball carrier is momentarily isolated, support players need to react quickly to secure the ball. MORE

Busy bees: Keep-ball rucking

in Contact, Rucking & Mauling

Though you want to avoid defenders, sometimes you will have to take contact. Develop ways to retain possession at the ruck and after by keeping the ball carrier active in the tackle. Defences will aim to force turnovers if the ball carrier can’t release a pass. If the ball carrier works hard to twist, turn and spin during the tackle, they will become less of a target. MORE

Win the ruck with just one player

in Rucking & Mauling

Winning a ruck with just one player is a great way to maximise numbers post contact. In open spaces, this is a top skill to develop to retain quick ball and play again. Attacking away from congested areas, this is an ideal way to keep quick ball going. It’s also a good individual skill for normal rucks too. MORE

Better heights

in Rucking & Mauling, Rugby drills

Use a flag pole to help players to find the best height to arrive at the contact area. The lower they arrive, the easier it is to win the contest over the ball. The pole creates a strong visual cue. It helps players get used to dipping down to the right height. MORE

Ruck fatigue

in Rucking & Mauling

Can your team ruck for 20 phases? It’s not a common scenario, but challenge them in training to maintain the skill execution and accuracy for this type of ball retention. If your team can concentrate for 20 continuous phases, it will mean that your normal multi-phase rugby will be much easier to execute. MORE

How to improve rucking 2

Ruck, ruck, ruck

in Practice plans, Rucking & Mauling

Get rucking. This session will make your players ruck more than they will in a game, so they will be more than match ready. They will have to ruck fast, efficiently and when they are tired. The session takes place in a square, so players cannot arrive from the wrong angle or side. MORE

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