Quick rucks allow more attacking opportunities because the defence has to adjust fast and might leave gaps. That doesn’t mean loads of rucks, but high tempo play to create go forward ball.
Set up
Players: 8 attackers v 6 defenders.
Area: 20m square.
Equipment: One ball.
Game notes
Play normal rugby rules, but do not allow kicking.
A ruck which lasts more than 3 seconds means the end of that attempt.
Allow three attempts before changing the teams around.
Be tough on the ruck laws for both sides. Restart the game if the defence infringes.
Score
1 point for a try.
Start the attack from one end of the box, with the defence about 5m away.
The attack has three seconds to release the ball from any ruck.
The attack has to score in three rucks or less. This creates a sense of urgency.
What to call out
“Support the ball carrier into contact”
“Drive in over the ball, taking out threats”
“Good leg drive in the contact to provide a better target”
Coaching notes
A ruck occurs when a player from each side is bound over the ball. This is when you should start your countdown.
Encourage players to stay on their feet at the ruck and to ruck beyond the ball. Players that “seal off” tend to create slow ruck ball because they stop at the ball. It is not allowed by the laws either.
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