Here are two versions of the same game. In each one, it is a basic 2 v 1, but the angles of attack and defence keep changing depending on the target. It really challenges the role of the support player to put themselves in a good position to give the ball carrier options.
RAINBOW RUN CALLED
Start two attackers with a ball at the starting gate (green cones above).
Put a defender in the middle of the box.
Call out a colour.
The attackers aim to score between the 8m gate of those coloured cones.
They have 30 seconds to do this and score in the other colours, returning to the restart at the end.
If they are tagged, they return to the green gate before trying again. The defender has to return to the middle too.
The ball must be passed backwards depending on the direction of the gate.
RAINBOW RUN RACE
Set up two boxes with 2 v 1 in each box.
The attackers aim to collect a try in each colour. And then return to the starting gate. Any tag means they restart, and reset the colours.
The teams aim to collect the most colours in the time period or get home first.
The defender aims to prevent the attackers from scoring using good angles of the run.
You can progress to 3 v 2.
You could put this back into a game and place a condition such as only two defenders allowed in the 15m channel at one time in defence for example.
The direction of passing is backwards as normal. The changing angles create different pictures for the attacking players. When they attack straight ahead, it’s like trying to play against a set defence. In the wider gates, it’s like attacking against a defender who is tracking across.
It also encourages the defender to try and work to set themselves early using good body shape to dictate where they want the attack to play into.
The race is an excellent pressure game because the two groups are aware of each others’ success and push each other on.
Here’s a 30 minute upskill booster for either senior or junior players. It’s aimed to fit into your whole session. You’ve got 90 minutes at training. The first 10-15 minutes will be your warm-up. At the end, you will playing a game, plus add in some set-piece work. That leaves you with 30 minutes to... MORE
Help players practise the risk and reward elements of attempting to turnover the ball in the tackle area. It starts with good tackling and then decisions on whether to compete for the ball.
If the ball carrier is momentarily isolated, support players need to react quickly to secure the ball. MORE
Here are four great warm-up games to energise your players while working on skills and decision-making.
Notice that I'm keen to showcase player-led activities for warm-up games. This is a good chance to build more cohesion amongst the players, while you are still providing a certain amount of control on the direction of the session. MORE