This session will help players highlight their core skills under pressure. It works especially on short passes when the ball carrier is running “offline”.
Offline means the passer is either running towards the intended receiver or away.
Put an attacker about 5m away from two coned gates. Have them run forward and either go “short” or “long” through the gates, receiving a ball from a feeder at the side.
They then pass the ball to another attacker, who has to time their run to take the final pass at pace.
At the same time have a defender who comes forward to make sure the first receiver has a reason to pass.
Put two attackers at one end of the first channel, and a defender in the middle of each channel. Have a feeder on the end of each channel.
Two attackers are fed the ball. They aim to beat the defender in the middle. They can only come forward once the ball is fed. The defender can only “touch” the ball carrier in possession to make a tackle.
If a tackle is made, that pair has finished. If the pair make it to the end, they turn into the next channel, put the ball down and take a pass from the next feeder.
Rotate after each pair has finished.
Attack the gap and then pass the ball.
Pass hard, with hands following the ball to the target.
Here’s a 30 minute upskill booster for either senior or junior players. It’s aimed to fit into your whole session. You’ve got 90 minutes at training. The first 10-15 minutes will be your warm-up. At the end, you will playing a game, plus add in some set-piece work. That leaves you with 30 minutes to... MORE
Help players practise the risk and reward elements of attempting to turnover the ball in the tackle area. It starts with good tackling and then decisions on whether to compete for the ball.
If the ball carrier is momentarily isolated, support players need to react quickly to secure the ball. MORE
Here are four great warm-up games to energise your players while working on skills and decision-making.
Notice that I'm keen to showcase player-led activities for warm-up games. This is a good chance to build more cohesion amongst the players, while you are still providing a certain amount of control on the direction of the session. MORE