Progressing “End Of The Line” (page 15), this game pushes players to their individual limits against the clock while also working on teamwork, passing accuracy and communication skills.
Set-up
A 30m x 10m area with cones at regular intervals along the full length – for example, a cone every metre. One ball between five players who wait outside the area, facing the line of cones. You have numbered the players 1 to 3 to signify the number of cones you feel they can pass (picture 1).
A developing player is a 1
A good player is a 2
A really good passer is a 3.
The rules
On your call of “Go!”, players line up on the first cones, making sure they all face in the same direction to ensure lateral passes.
The first player passes the ball along the line as many cones as his given number and calls his number as he passes (picture 2). He then runs to the next free cone to await his next pass and the game continues.
If a number 3 player receives the ball and there is no-one standing three cones away, he must pass to the last player in the line.
The ball carries on down the line until the end is reached (picture 3).
Scoring
Play groups against each other in a race.
The team that reaches the end cone first wins.
Tell them
“Accurate pass/correct weight.”
“Clear communication when passing and receiving.”
Coaching tips
This game challenges players individually by putting them under equal levels of pressure based on ability while enhancing teamwork.
Ged Hall challenges players to be effective in finding space and passing, either on their feet or from the ground (the deck!). Good for fitness as well as decision-making.
Deck hands is seemingly a very simple game to play, but beneath its simple exterior is a game that challenges players physically, mentally, tactically and technically. MORE
Twenty years of writing about coaching makes you reflective. I did use games 20 years ago. I invented some at the time, and still use variations of them. You would think by now I would have seen them all. MORE
Use this quick-to-set-up game, including an easy-to-adapt playground element, with rewards and forfeits thrown in.
This is a game I will use at the start of sessions as a pulse raiser, sprint activation and to develop realistic evasion skills. It takes less than a minute to set up and can be played with three or more players. MORE
Use this game and its variation to create opportunities for players to make decisions on when to attack open or go back to the blindside. Create opportunities to stretch the defence and then attack where they are weakest. MORE