Timing the run is a tricky skill that requires setting up lots of scenarios in training. Use this busy activity to mess up the running lines of support players before they readjust to take a pass at pace. MORE
Pass and loop to score
Following your pass is a good discipline in any form of rugby, and especially in sevens. By continuing to loop, your side can create an extra man in attack. Use this session to engineer try-scoring overlaps.
A looping player adds two dimensions to an attack. > 1. By moving with the receiver, he creates another option to pass to. > 2. His angle of run means he’s often the closest support player if that ball carrier goes into contact.
- Three players start at one end of the square and run forward.
- Player 1 passes to player 2 before heading diagonally back behind him to take a return pass.
- Player 1 goes forward and passes to player 3.
- On reaching the end of the box, the players turn, realign and work back the other way. Next, in the wider box, add two players.
- Do the same play but when the ball gets to player 3, he runs the same move as if he was player 1, with players 4 and 5.
- At the end of this run, player 4 should get behind player 5 as he gets to the line.
- Finish with a 5 v 4, where the attack can only pass one way or into the pocket behind them.
- On reaching the far touch, they can pass back, but with the same rules applying.
- Use touch tackling.
- Always follow your pass.
- Keep your depth on the outside to allow the other players to loop and support.