Don’t teach falling over. Teach the players to bounce themselves and therefore the ball off the ground and back into the game. It reduces the fear of falling by making the players embrace the ground as part of a skill for continuity. MORE
Chasm of death
Too often a good position is lost because over-eager players try passing to exploit a gap out wide when there is a better space in front of them. This game teaches “play what is in front of you”.
A 60x20m box split into a 20m central box and two 15m end boxes separated by 5m channels – the “Chasms of death”. Place cones all the way across lengthways at 10m. Have one defender in the 15m boxes, two in the 20m box and two attackers in each box (picture 1).
Defenders can move across all three boxes but cannot cross the coned line. Attackers pass laterally but must stay in their own boxes (picture 2). They have one minute to score. If a defender two-hand touches an attacker, the run is over. If a gap closes before the attack can exploit it, the ball is moved backwards to another channel (picture 3). If an attacker goes into a Chasm of death, drops a ball into one, or a try is not scored within a minute, the defence picks a punishment – press-ups, sit-ups, etc. If a try is scored, the attack picks a punishment for defenders. Have three goes then switch players round.
Attackers have one minute to score a try.
“Hands out towards the ball carrier to receive; pass across body in front of receiver.”
“Accelerate into space and look for support.” “Tell teams mates where gaps are all the time.”
This game works on the quality of the pass to exploit space created and when not to pass and run into those spaces instead.