“When asked what my three go-to U12s warm-ups are, I have no hesitation in listing them out”, says Dan Brockhurst, owner of DB Sports Coaching.
Play this with three or more people. “It” makes the list because it is easy to explain; everyone has played it before; everyone enjoys it, even the seniors, and it involves everyone.
Play in any shape you want or even without designating a shape – just play where you are.
Give one player a ball. He/she is “It”, or the “target” in this game. Start with that player throwing the ball away. This can be to a player or into space.
Now, the other players must collect the ball and catch the “target” by touching them with the ball.
You cannot run with the ball, but you can run without it. You cannot throw the ball at the “target”. Balls can be passed in any direction. The “target” can run in any direction, and you cannot hold or block the runner. The objective is simple: touch the “target” with the ball.
If you pass the ball to where the player is now, they have time to move, but if you anticipate their run and pass to someone close to the space that you think they are moving into then you have a better chance of success.
If you have a player that isn’t involved or hasn’t had much of the ball, make them the target – they will engage and enjoy escaping from the others.
If you have lots of players, throw more balls in. More balls create more touches and more opportunities to be caught.
Set time limits – I often play one-minute games – or simply start a 10-second countdown at a random point.
I use this icebreaker during joint training sessions with other clubs, but it is also great for developing communication.
Groups of six to eight are ideal. Taking a group of eight, have seven of them form a circle and link this together with bibs (each player holding one end of a bib) – they could alternatively hold hands or link arms but I find that bibs work best.
You now have seven in the circle and one player outside of the circle. Give the player outside of the circle a ball.
Touch a player in the circle on the back with the ball.
The circle can only move rotate – reinforce this regularly or chaos may ensue.
The target (black arrow above) should be a player on far side of the circle when you start.
Once everyone has had a go at being outside of the circle, you can extend it by having two and then three players out of the circle, allowing them to pass the ball.
Challenge rules remain the same for those in the circle.
Outside players can run and pass to each other but the passes cannot go OVER the circle. If anyone falls over or the circle breaks, the ball carrier wins.
10 PASS TO SCORE
Easy to set up, quick to explain and incredibly adaptable to suit skill level.
Use any space, any shape pitch, and any number of players. Divide players into two teams – it doesn’t have to be even sides.
You cannot run with the ball, you can run without the ball, and you can pass in any direction. Complete 10 passes to score a point.
To stop players crowding the ball carrier, you can introduce a rule that says: if the ball carrier can touch you with the ball, for example, that player must touch a cone or do a funny dance.
Overhead pass only. (A)
The defence touch the ground after each pass (great for allowing attack to see space). (B)
Dropped balls lead to a turnover. (C)
You can’t pass to the player that passed to you. (D)
Lineouts are a powerful attacking weapon, especially if you can set your maul well. Done well and you could be rolling in to score from outside the 22m. Here’s a plan to get yourself set in just three weeks.
You won’t be starting from scratch when it comes to perfecting maul skills but simply building on what players already know. MORE
Put your players into more realistic scenarios so they can test their skills in the same circumstances as they would in the game. It’s also a good test for the defenders too.
It creates great go forward and the two players on either side of the catcher prevent the ball from being grabbed by the opposition. MORE
The clearing pass from a ruck isn’t always made by a scrum half. Every player in your team needs to be able to perform it as it is unrealistic to expect the 9 to be at every breakdown.
This activity is designed to make as many clearing passes as possible to allow you to see everyone’s ability. You then help players improve. MORE
Decision-making scenarios need to be slightly different every single time. Otherwise, players are not making decisions, they are simply repeating a technique. Here’s how to set up challenges that also create good habits. To beat one defender with two attackers, the ball carrier must draw the defender and then release a pass so the defender... MORE
Test out whether support players are in place by having the ball carrier use a “no-look pass”, confident their support will be there and responding only to a call.
The ball carrier passes as normal without looking, responding to a call knowing the support player is in place. This maintains go forward and speed in the attack. MORE