EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Lineout good/bad phases

This session connects a lineout with what happens in the phase after the lineout. It is aimed at developing a relationship between the set piece and phase play, depending on whether the lineout works or not.

ACTIVITY

 

  1. Put two defenders on the two of the five cones spread along the potential length of the lineout.
  2. A lineout pod, plus one player move to the lineout, position them opposite a free cone, and the ball is thrown in.

CLEAN CATCH

  1. If there is a clean catch, the ball is passed to the spare player. He puts the ball down on the ground, and the players run to a ruck pad about 15m to the side of the lineout.
  2. The spare player picks up the ball and pops it to the pod of players who are coming around to far side of the ruck pad. The defenders move around to defend that side.Play full contact.

FUMBLED OR MISSED BALL

  1. If there is no clean catch or the ball is missed, then the lineout players have three seconds to get to a ball which is 10m away and behind the lineout.
  2. One of the players picks up the ball and runs through the box in front of the ball, whilst the defenders aim to stop him. Play full contact.

GAME SITUATION

  • Split your forwards in two. They compete at one lineout. When the lineout is over, they run to a 20m box about 10m away and play against each other until a try is scored or an infringement occurs.
  • Throw the ball to one of the teams of forwards as they run over, with the ball going to the team who won the lineout.
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