With the new 50 – 22 Laws, this skill practice aims to aid a kicker with an opportunity to identify where an opposition is weakest. MORE
Kick and rush
Incorporate all the kicking skills learned by adding sprinting, scoring and setting up to the equation – get players chasing grubber kicks at speed, ready to catch them when they bounce up.
Half a rugby pitch. A line of players on the halfway line each with a ball placed on the 10m line in front of them.
On your call of “Go!”, the first players run to the 10m line and pick the ball up (picture 1).
The ball is grubber kicked to the 22m line where the player picks it up again and sprints in to score a try (picture 2).
The player then sprints back to the 22m line before rolling the ball back to the 10m line for the next player to go (picture 3).
Each player gets one go.
First team back could be the winner BUT…
- Add 10 seconds for a dropped ball when gathering.
- Add 10 seconds for every try not scored with two hands on the ball.
- Add 10 seconds for every poor roll back.
Now find your winning team…
“Concentrate on where the ball is rolling to speed up your pick up from the ground.”
“Ball in two hands at all times.”
“Sound kicking technique.”
A well-kicked grubber will at some point bounce up enough to be caught on the run. This game starts the learning for those kick and chase moments.