With the new 50 – 22 Laws, this skill practice aims to aid a kicker with an opportunity to identify where an opposition is weakest. MORE
Grub ’n’ drop
The basics of the grubber kick have been learned – now use it as an attacking weapon to sweep the pitch and finish by attempting to score a drop goal while imposing a strict time limit.
Full size pitch for your age group coned the full length 15m in from touch. Same number of players in each team, usually backs as they tend to be the kickers (picture 1).
Team A starts on the try line with team B on the 22m line. Once they make the first kick, team B can advance to put pressure on (picture 2). Passes can only be made by grubber kick and a player in possession has 2 seconds to kick the ball or it is turned over.
All kicks must be caught by a player facing the ball’s path along the ground – any catch to the side or chasing the kick means it was inaccurate and the ball is turned over The idea is to get the ball into the opposing 22m area and score with a drop kick (picture 3).
All kicks must be over 15m. If a ball is dropped or goes into touch, it is turned over. Defenders cannot steal the ball or tackle but can pressurise.
- Most successful drop kicks in 10 minutes wins.
“Remember the key factors of the kick – front of the foot, drop the ball onto the foot, kick in a straight line.”
“Look at the defence and find a space where you can help your kicker.”
This game reinforces the grubber kick principles while bringing a competitive edge to it.