in Rugby drills
A session to help increase attacking options against a flat defence and communication between players, the chipper and chaser. MORE
Subscriber question: Is there a session I can use to bring the full back in on the narrow side after a lineout?
The key to this challenge is to create a 15m channel where there aren’t many defenders, so use this whole-part-whole session to achieve that.
Play a game of ‘sticky middle’ touch. Play on a pitch with a 10m corridor in the middle (say 50m wide, so using one of the 10m-to-halfway channels to split up the pitch).
The defenders start in any of the corridors, but if they move into the middle corridor they have to stay there.
If there’s a touch, two defenders have to go onto their chests, and the ball carrier goes to ground before another attacker passes the ball away.
The sting! The attack aims to force the defence to compress defenders into the middle by attacking them there a couple of times. As the defenders go to ground, other defenders must fill in, creating a possible shortage left or right.
Split a 20m square box in half, lengthways. Put three attackers in one box with a 15 behind them and a wing in the other box (see graphic above). The attackers play into their box, with one going to ground, the nearest player clearing over.
Then the feeder releases the 15 going into the other box.
To develop, add defenders or double the width of the second box to 20m to provide a different space for the 15 to run into.
Go back to the game – but this time all restarts are from the side of the pitch. The attack aims to get the ball to the sticky middle corridor, perhaps play another phase going the same way, and then attack blind if the numbers are good.
Three ways the attack could do it are:
In all cases the 15 should hold back until he sees his opportunity to come forward. And the wingers – plus one forward – should hold their position on the outsides.
Adapt by making the ‘sticky middle’ wider.