Use this scenario to develop your players' ability to get back into the game quickly and make good decisions. They also have to scan as they recover. MORE
VIDEO: Footwork, evasion and twists from a simple grid activity
Use this activity to develop evasive movement before contact. The players start with a jump before accelerating, changing angles and then accelerating away again. Ideal as a warm up exercise.
- Players start in Auckland grid shape, with a pair running towards each other.
- Start with the players jumping off a small box, though they can also do this by jumping over a pad or some cones.
- Each player steps to the left to avoid each other in the middle.
- Develop by the players twisting and turning inside of stepping.