Develop another evasive skill for the ball carrier by encouraging them to spin just before the tackle. The footwork needs experimenting with because it can unbalance players. Although spinning before contact slows you down a little and is less confrontational, there are occasions when it can allow you to break free from a defender and move into a space. MORE
Box to box overload attack
Too many teams don’t know how to make the most of overloads and make poor options with ball in hand. This game teaches players to make good decisions in spaces of different widths – and score.
A 30x20m channel with boxes of a variety of widths. Each box has a numbered defender – D1, D2, D3 and D4.
A curved line of cones allows access only to that half. Lines of three attackers start with a ball (picture 1).
The first three players beat D1 in the narrow box. They then beat D2, using the full width of the box but must stay to the left of the cones (picture 2).
The attackers reach the end of the channel, turn then beat D4, staying on the left of the cones. The attackers then beat D3, score a try then start again (picture 3).
Attackers must beat the defender without being tackled or losing the ball (if this happens it is the end of that attampt). They must draw the defender (“good decision”) and pass into space to the support (“good decision”). Allow 30-45 seconds per team to score.
- One point for every “good decision”.
- Five points for every try.
- Winners are the team of three who achieves the most points in five attempts.
“React to the defender and move into a space as either the ball carrier or support runner.”
“Tell the ball carrier where you are.”
Here is a game that allows you to work on the principle of using all of the space available and stretching the defensive cover.