How often do you despair that your players can’t score when there’s an overlap? Why is it players drift out in attack and play into the hands of the drift defence? Here are my simple solutions. MORE
Develop passing techniques before unleashing an attacking and defence situation. A quick-fire game to challenge players to think about space and communication (it happens sometimes!)
- A group of three face one way
- A group of two face the other
- The ball is passed along the line every time you say “Pass”
- When it gets to the end player, the players turn around and repeat back the other way
- If you shout Fizz or Buzz instead of Pass, the ball carrier and team mate(s) run forward
- In the meantime, the other players run forward too
- If you’ve called Fizz, the ball carrier turns and attacks, with the option to pass
- If you’ve called Buzz, when the ball carrier turns, they must pass immediately
React to the situation and try to use team mates to win. Note, the uneven teams will cause challenges you don’t expect.
Cones, tags and a ball.
HOW TO DO IT
- Put three players facing one way and two the other in an alternate pattern, but in a line.
- Starting with a ball at one end, the player with the ball passes on your call: Pass. Naturally, they will have to pass the ball backwards a little bit.
- If you shout the word “Fizz” or “Buzz”, the current ball carrier and team mates race forward and then turn and attack. In the meantime, the other players run to the other end, turning to defend.
- A “Fizz” call means that the attacking player doesn’t need to pass, and run to score. Of course, they can pass if they want to.
- A “Buzz” call means the attacking player must pass once they have turned.
- A score, infringement or tag ends that go. However, if the ball carrier is tagged and can pass within two seconds, then play on.
- Play for three goes, and then rotate one from the group of three to the group of two.