EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Jackle-tastic

Develop your players’ decision making at the post-tackle so they can steal the ball or prevent the ball from being stolen.

By using a points scoring system, the players start to understand the risk and reward elements of going for the ball at the tackle or driving over.

ACTIVITY

  1. Split into two teams of three players, numbered 1 to 6.
  2. Place the two ruck pads 0.5m apart with the ball between them – the pads represent tackled players presenting the ball to “their” side.
  3. Space the players equidistantly around the circle and have them jog around the circle.

  1. Call two numbers – one between 1 and 3, the other between 4 and 6.
  2. These two players contest for the ball between the pads. Players numbered 1-3 can only contest from one side of the pads, and 4-6 from the other.

SCORING

  1. Jackle and win the ball – 3 points.
  2. Drive the attempted jackler off the ball – 2 points.
  3. Ruck the opponent and ruck past the ball – 1 point.

DEVELOPMENT

Develop by calling a second player from each team as support after a second of the initial call can use them as supporter players.

TECHNIQUE

  • Enter “through the gate”, behind the tackle’s back foot.
  • Support weight on their feet if jackling.
  • Get lower than the opponent if rucking.
  • Stay on the feet at all times.
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