Expect higher standards from your players, no matter what level they are. Do this by creating one focus for the session, a principle of play they must keep to all the time.
Our session, called “Turbulence” starts in quite an ordered fashion. Yet, get to the developments, and there’s plenty of unstructured action. If you watched a well-seasoned club side try this out, they would probably fall into some attacking shapes. Less experienced players would, however, look bewildered.
The session works for all levels. This is because you can set the speed of the session by introducing a different ball when they start to look comfortable. The key is that they go back to the principles of rugby.
The first principle is to go forward. To do that, players need to keep realigning based on where they are in relation to the ball carrier and nearest support players. There are no hard and fast rules for this because things change so quickly.
However, if the players have a principle they need to keep to, they will start to feel when and where they should be. It also works much better if there are leaders on the pitch. With younger players, you might have a designated “pivot” player. I call them a pivot because they are not the player who are going to run with the ball. Instead, the attack will pivot around them, receiving a pass.
Any player can be a clearing passer, that is the player who passes the ball away from the tackle. The pivot may call for the ball to be passed to them or to a runner coming closer to the action. The pivot could be allowed to run a few paces but must pass the ball. Every couple of plays, swap in another player as the pivot player.
Initially, the session is run without a defence. That’s not ideal because players should adjust according to the pictures in front of them. Yet, in this case, you are creating a different sort of pressure because of the speed of delivery. And, you want the players to have lots of goes in a short space of time. There is a compromise at this stage.
Eventually, you need to put in defenders. This changes the realignment dynamic. Instead of just running onto the ball, the players will look for holes in the defence. What happens now isn’t always very pretty. The defence offers a visual as well as a physical barrier to running forward. This is where you must encourage your players to keep going forward.
Initially, if they do, they will still meet the defence, but at least the players will be going forward. No need for wild passes. Just keep going forward and at pace. As they begin to be comfortable with this, then they can pass more.
So, keep to the focus. The focus is quick ball on the front foot. And that means keep going forward.
Put your slow ball ruck plays into more game-like situations. This wrap play exercise is a good starting point, and you can then use it to develop other tactics.
A wrap play turns slow ball into quick ball and allows your 9 to recycle it at pace. MORE
“An attacker and defender run unusual running lines, which map out an R, to create a dynamic 1 v 1 which gives a chance for the attacker to attempt to step inside or outflank the defender” MORE
Improve your training sessions with behaviour ideas from top teachers. Jade Pearce, author of What Every Teacher Needs to Know and Dan Cottrell show you how in a rugby context. Doug Lemov, writing in Teach Like a Champion 3.0, says: “The purpose of [preventative and positive classroom behaviour management] techniques is not so much to... MORE
Use great footwork and leg drive to break through defences while ensuring support players are on hand to take a quick pass beyond the initial contact.
Get the ball carrier to run the right angles to attack the gap between defenders, smash through the tackle and then offload to their support players. The support players will learn the best lines to receive the offload. MORE
For 10 to 20 seconds, your players become the fastest players in the world. They must race at full speed onto every pass, creating a sense of go-forward. Don’t worry about mistakes – just react, realign and attack.
Play to the limits of what your team are capable of. Control the speed by throwing in new balls when things slow down. MORE