EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Channel game: decision-making under fatigue conditions

Get your players thinking about invention, their roles in and around contact, and playing away from contact with this intense game.

  1. Four attackers line up against four defenders. You secretly tell the attack which channel to play down.
  2. The ball is moved to that channel using passes – the players can disguise which channel they’re attacking with misses and switches.
  3. If they score in the channel without needing a ruck, they retain possession for another attempt.
  4. If the attackers take contact in another channel before the first ruck they lose a life.
  5. Once they’ve taken contact they must play one phase away to score.
  6. They can then score in any channel.

HOW TO RUN THE GAME

  • The attackers have two lives. The lose a life every time they make an error or “lose” the ball by not attacking the correct channel.
  • After they have lost two lives, attackers and defenders swap.
  • You can play more than four a side, however the lower numbers adds to the intensity.
  • Have a quick turnaround and plenty of goes.

HOW IT WORKS

  • Surely you want to avoid contact! This is true, so the attackers can use offloads or, even better, great footwork to score through the correct channel.
  • The game incentivises the attack to draw the defence out of position and hide their attacking intentions.
  • Should they fail to break through on the first attempt, they have the chance to recycle and score from the next.
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