Use this scenario to develop your players' ability to get back into the game quickly and make good decisions. They also have to scan as they recover. MORE
Channel game: decision-making under fatigue conditions
Get your players thinking about invention, their roles in and around contact, and playing away from contact with this intense game.
- Four attackers line up against four defenders. You secretly tell the attack which channel to play down.
- The ball is moved to that channel using passes – the players can disguise which channel they’re attacking with misses and switches.
- If they score in the channel without needing a ruck, they retain possession for another attempt.
- If the attackers take contact in another channel before the first ruck they lose a life.
- Once they’ve taken contact they must play one phase away to score.
- They can then score in any channel.
HOW TO RUN THE GAME
- The attackers have two lives. The lose a life every time they make an error or “lose” the ball by not attacking the correct channel.
- After they have lost two lives, attackers and defenders swap.
- You can play more than four a side, however the lower numbers adds to the intensity.
- Have a quick turnaround and plenty of goes.
HOW IT WORKS
- Surely you want to avoid contact! This is true, so the attackers can use offloads or, even better, great footwork to score through the correct channel.
- The game incentivises the attack to draw the defence out of position and hide their attacking intentions.
- Should they fail to break through on the first attempt, they have the chance to recycle and score from the next.