Unders and Overs (P1)

Best From

  • Anywhere on the pitch and with any two players, not just 10 and 12.
  • Second phase because it is easy to set up

Why it works

  • The angles of running by the receiver draw the marker one way before his sharp turn puts him into the space left by the defender.
  • If the opposition drift in defence, then there is more chance that the changes in angle create wider gaps between defenders.

Good if you have

  • Players able to change their running angles to exploit spaces.
  • Players who prefer to “break the line” rather than fix inside defenders and spread the ball wide.
  • Players able to time the pass to maximise the angle of the receiver’s run.

What players should do

  • 10 needs to interest his marker and then turn towards 12. He delivers either a short pass (“unders”) or a long pass (“overs”) in front of 12. n
  • Unders: 12 runs out at half pace and then turns in quickly at full pace to receive a short pass from 10. n
  • Overs: 12 runs in at half pace and then turns out quickly at full pace to receive a long pass from 10.

Common mistakes

  • 12 is not far enough away from 10. 10 needs to run towards 12 a little and also allow a gap for 12 to run through.
  • 12 sprints before the turn, leaving himself unbalanced and less able to accelerate after the turn.

Think about

  • On the “overs” ball, 11 coming through the gap between 10 and 12.
  • 10 dummying a long pass on an “unders” ball and a short pass on an “overs” ball.


10 receives the ball and attacks the defence.


12 runs out and then in before receiving a pass.


12 runs in and then out before receiving a pass.

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