Get defenders off balance and less effective by making them commit to one tackling line while attacking another. You can do this by varying your angle of attack. MORE
An easy rugby move to score tries
There are three key factors to a successful rugby move:
- Core skills deployed appropriately. For example, the lines of run and the timing of the pass, among other things, are crucial if moves are to be successful.
- Using a move appropriate for your team. There are a huge number of moves a team could deploy. Only use those that suit your players and your style of play.
- Start by focusing on go-forward momentum. Most successful moves:
- Are performed close to the gain line. A move from too deep allows the defence time to regroup.
- Involve deception, usually a change of pace or running angle at a key moment.
The following move is an example from my 50 Great Back Moves manual. It is catchily called "M2"!
M2 is a well known move among the backs fraternity. It is a versatile move which can be played from practically anywhere in the field (though it's less effective in the opposition 22m area) and from most stages of the game, whether following a set piece or later phases of play.
It is a good move from which to exploit a slow opposition number 13 (outside centre), get the ball wide, and from which to score a try. It does require your team to have a good number 12 (inside centre) and a number 15 (full back) who can run the right angles and at the correct pace.
Who does what?
- 10 passes to 12.
- 13 runs forward to fix a defender.
- Missing out 13, 12 passes to 15, who has run from deep into the line.
Tip: 12 slows down, if not stops, to pass to 15. It is difficult for 15 to time the run, so 12 needs to be as stable as possible to make this pass.
- 10 runs too far with the ball before passing. This does not allow time for 12 to then get their pass away.
- 12 does not put the ball at the right height in front of 15. It is better in this situation to receive a high pass than a low pass.
- 15 starts in the line, so does not create the required element of surprise.
- Your own 22, because it is likely that the defensive wingers will be back defending kicks.
- Between the 22ms.
- The move is not so good in the opposition's 22, where there is likely to be man-to-man marking, with your number 15 covered by a defender.
Good if you have
A strong running 15 who likes to get into the game.
- A good passing 12 who has already taken the ball into contact.
- Identified that their defence is man-to-man or is slow in drifting out.
- Pinpointed that their opposition 13 is not quick, so your 15 can outflank them.
- 15 running an arc from behind 13 to receive the ball.
- 15 standing wide out, almost outside the winger, before coming in to receive the ball.
- The outside winger standing wide and deep to give 15 the option to arc out and yet still not be in front of him.
Click here to see other backs moves in action.