Build your players’ understanding of running lines so they can read what’s in front of them. These exercises will help your fly half and centres decide on the best pass or running line to use in a game. MORE
12-13 Switch (S2)
- Anywhere outside your 22.
- Either a scrum or lineout. It’s easy to set up from a second phase but is not good against tight defence.
Why it works
- Defences tend to drift out more after a pass from 10. This attacks “against the grain” even more than a “10-12 switch”.
- It straightens the attack, thus keeping the opposition defensive line “honest” for future moves. They are less likely to drift as fast after this move.
- A quick back row can link well off this type of move, so it’s a good move for setting up a second phase move in a sequence of plays.
Good if you have
- A quick footed 12 who can attack the gap between the opposition 12 and 13.
- A strong running 13 who can bust through tackles.
- A good 7 who can pick up the running line of 13.
What players should do
- 10 passes early to allow 12 some running space and time. He must also support the switch once it has been made.
- 12 attacks the space between the opposing 12 and 13, and then runs at the opposition 13, thus drawing both players towards him.
- 13 delays his run as long as possible. He runs straight before cutting back in to take a pass from 12 on the “switch”.
- 12 runs sideways immediately. He needs to interest the defence by running forwards to start with.
- 13, on receiving the ball, runs towards the cover defence. He should straighten up.
- 13 should be looking to bust through the defence and offload to either 10 or a forward. Therefore loose forwards need to be aware of the play to make sure they pick their best running lines.
- 15 should be prepared to offer 12 a “get out” pass if 13 runs incorrectly.