Using an inverted backline shape, your runners from a ruck can give the 9 more options to pick up the best-placed player to break the defensive line. An inverted three is a group of three players that line up so the furthest player is in front. All but the first player in the line can take the ball with a player in support to drive them out and away from the previous breakdown. It’s easy for the outside players to adjust their timing to support the first player if he’s the receiver. MORE
Stop your 10 drifting
Fly halves (10s) that angle away the source of the ball before they pass, force their own backline across, losing attacking space wider out. Help your 10 stop drifting.
- Have a feeder pass to the 10
- The 10 runs up the pitch, next to the ruck pads, taking and passing on the ball
- A second receiver runs to take the pass. They can run towards or away from the pass if you want to develop a play
- Now the 10 has to take the pass inside a target area
- The 10 then passes to the next player at the next target area
A line of tackle pads on their sides. Two 2m coned squares 5m apart. Balls.
HOW TO DO IT
- Line a 10 up just behind the wall of tackle pads with a 9 to the same side. A second receiver (12) starts on the other side of the wall.
- The 9 passes to the moving 10, who passes to the 12 (see picture 1).
- 10 is not allowed to run past the wall and the tackle pads keep them in position. Work both ways up and down the wall for passes off both hands.
- Replace the wall of tackle pads with the 2m squares 5m apart. The exercise is run the same way, except the 10 cannot receive the ball until they have entered the first square, and may not pass the ball until they have entered the second (see pictures 2 and 3).
- Adding an oncoming defender arriving slightly later at the second square creates realism.
- Remove all the cones and pads at the end and see if the 10 still drifts.
- Head up, scanning the space in front.
- Maintaining a straight line between squares.