The first job in this drill session is to explain the loop to the players. The idea is to pass the ball, then run to support on the outside of the receiver.
The players must be on the balls of their feet at all times, ready for the pass and ready to support. They must understand that there is no excuse for standing around and watching once they have passed. Rugby warm-up drill
Have a group of three players standing in a column, with a ball at the front. When you shout “GO,” the column runs forwards.
The ball carrier steps left, passes right, then runs to join the back of the column. This should continue for 10 metres before the column returns by passing the other way.
The main rugby drill session
In a 10 metre-wide box, three players stand in a line at one end. The first player (P1) runs forwards, passes to the second player (P2) and loops. Ideally he should loop without having to run back.
P2 then steps in and passes to P1 as he loops around. The third player (P3) holds his run and accelerates to meet a pass from the looping player (P1).
In this rugby drill, use cones to help your players understand their running lines.
How to develop the drill
1. Add defenders to pressure the first two players.
2. Loop to the left, as well as to the right.
3. Add another player who uses a miss pass, before the missed player also loops around.
Put the drill into a game situation
The drill can be developed further by playing a game to encourage players to loop and create overlaps.
Using at least half the width of a normal pitch (the length is not important), set up a game of 4 v 4. Use touch rules, one touch only.
“The supporting player starts in front of the ball carrier, while the defender has his back to the attack. When you shout play, with the supporting player walking forward and the defender out of position, the players will have to think quickly to come up with winning solutions.” MORE
Develop ball carriers with some grit and determination to power through the tackle situation. If they don’t break the tackle, at least they provide a good target for their support players. This session creates ways to test their mettle. MORE
Create a fatiguing decision-making exercise for your players. In this 4 v 2 game, the players have 90 seconds to score as many tries as possible but can choose which line to attack each time. MORE
Understand how to create then take advantage of 3 v 2s by isolating and splitting the two defenders. The chaotic starts mean more options and decisions for all the players involved. MORE