Add effective pick and go plays to your tactics. Give your players the skills and decision making to use this ploy accurately.
Put three ruck pad holders at the side of one quarter. You call which channel for the attack to go through
One of the attackers runs to the gate, with the rest in support
Either one or two ruck pad holders come forward
The ball carrier goes to ground at the ruck pad
If there are two ruck pads defending then another attacker clears the pads
The next player clears the pad, and the last player picks and goes
Attackers now enter the next quarter
Develop by having another ruck pad holder in the “boot”, who the pick and go player has to deal with
This activity takes your players through those first initial steps but also allows you to build on its basic premise more complex and competitive areas.
A 10m square divided into four, six ruck pads, a ball, coned gates numbered 1-3.
HOW TO DO IT
Three defenders with pads stand in opposite diagonal quarters. Four attackers start from a different quarter. You call which number gate to run through (see picture 1).
Defenders choose to put 1 or 2 players in at the gate.
If one is in, the ball carrier hits the ruck pad and goes to ground, One player clears out and the third picks and goes with a fourth in support.
If two are in, the ball carrier hits and goes to ground, two players clear out and the fourth player picks and goes. The attackers then enter the next quarter and you call another gate for them to enter (see picture 2). Repeat four times then swap round.
Develop by placing another defender in the “boot” position (5m behind the defender in the gate – see page 3). This allows the pick and go player a chance to practise scanning skills under pressure (see picture 3).
Pick and go player to scan defence before gathering ball.
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Every player who's not carrying the ball in attack needs to think about how they can be effective "off the ball".
In simple terms, it means realigning to receive the next pass, or the pass after. However, in the chaos of a game, players who are not close to the ball will find it harder to do things like "hold their width" or "maintain their depth". Lots of jargon already, which can be difficult to comprehend for more novice players, let alone more experienced players trying to be more effective. MORE