Use this activity to help your players get into better positions to pass and move the ball to space on bigger pitches.
Controlling the extra space found on bigger pitches can provide players with roles that develop their game understanding, as well as provide a game plan to exhaust and disrupt opponents. “Round the Corner” attacks the entire width of the pitch and constantly moves the opponents.
Play 7 v 7 as a small-sided game in around a 22m wide pitch, at least 30m long. Put a line of cones 5m in from each touchline.
Sides consist of three forwards, a scrum-half and three backline players.
Start with the ball inside the 5m line and about 5m from their own try line. The three forwards from each side lean on each other the ball is passed to the backs.
Play normal rugby with the following constraints:
Grab tackling – if the ball carrier is held, he goes to ground and presents the ball. The tackler goes to one knee until the ball is passed. There is no contest for the ball on the ground.
The ball must be passed towards the same touchline until the attackers have possession inside the 5m line by the touchline.
No ball carrier can run over the 5m lines. The ball must be passed over this line.
Any infringements by the attack mean a restart. The first team have five goes to score before the teams swap roles.
Run straight to fix defenders.
Get “around the corner” of the previous tackle to be in position to go forward.
Ged Hall challenges players to be effective in finding space and passing, either on their feet or from the ground (the deck!). Good for fitness as well as decision-making.
Deck hands is seemingly a very simple game to play, but beneath its simple exterior is a game that challenges players physically, mentally, tactically and technically. MORE
Twenty years of writing about coaching makes you reflective. I did use games 20 years ago. I invented some at the time, and still use variations of them. You would think by now I would have seen them all. MORE
Use this quick-to-set-up game, including an easy-to-adapt playground element, with rewards and forfeits thrown in.
This is a game I will use at the start of sessions as a pulse raiser, sprint activation and to develop realistic evasion skills. It takes less than a minute to set up and can be played with three or more players. MORE
Use this game and its variation to create opportunities for players to make decisions on when to attack open or go back to the blindside. Create opportunities to stretch the defence and then attack where they are weakest. MORE